![]() Each card offers stat increases and sometimes abilities. Furthermore, the game has a card system where every character has 5 slots for equiping cards. They start with a set number of stats which can be changed by using consumables, or adding a trinket to the appropriate slot. The characters in Hard West can be customized quite a bit. At times, though, it did feel that enemies could see, perhaps, a little too much, managing to hit characters through two buildings and a wall. Every map has three levels of height and, naturally, those in higher positions benefit from a better view of the battlefield. It’s a nice addition that allows you to change somewhat of the battle environment, but it never becomes a large factor in combat situations. Apart from walls and chest-high objects, the game allows you to open lids or tip over tables to create cover where there previously wasn’t any. Cover will determine whether or not you’ll go home with a third eye on your forehead or find a new home in the ground. When it comes to Hard West’s battles, cover is your best friend and worst enemy. ![]() On top of the general resource management, certain scenarios will require you to do things such as distributing food rations to make sure your posse is ready for action or even patenting guns and elixirs which, then, become available for use. Managing resources tends to become tricky, especially on higher difficulties, as cash won’t always be there in high amounts. The map sections make a very good job of breaking rhythm in between the battles. If this is starting to sound disconcerting, don’t fret. There’s a chance you’ll actually be spending more physical time on the map, during the game’s 9 scenarios, than in battles. The map section is a pretty large part of the game. I’d go as far as saying that the writing and maybe the narrator are the two things that maintain the game’s atmosphere up and running. Yes, the game has a decent amount of text and most of it is quite well written. Here, you visit various locations where you can trade, mine and participate in a series of events by using a choose-your-own-adventure type interface. When you’re not blowing holes into outlaws or madmen, Hard West has you moving a pawn along a boardgame-like map. It’s true, some may describe Hard West as a lighter version of X-Com, but really, apart from the actual battles the game in question takes a slightly different direction. Hard West is a turn based tactics game developed by a small indie company called CreativeForge Games, seasoned in Kickstarter’s fires and set in the Wild, or, much rather, Weird West.Ĭatch a glimpse of trailers or screenshots and I’m certain your mind will wander off towards the time you were saving humanity from an alien invasion in X-Com. As it turns out, this year, we have at least three of them and sure, they’re not Red Dead Redemption or the older GUN, but a cowboy hat’s a cowboy hat and a six shooter cures most cases of bandititis. Back when I reviewed Secret Ponchos, I went on about how we don’t seem to be getting a whole lot of games that share the Wild West setting.
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